Sea Battle Game (600-2193) Controls and Functions Faxback Doc. # 16660 PLAY GRID - Each player places their ships on their own play grid and records their its at the appropriate location as marked on the grid. TARGETING GRID - Players use this grid to record their own hits and misses. HIT INDICATOR - Flashes red when one of the players scores a hit with a missile. COORDINATE DISPLAY - Displays the missile coordinates when playing against the computer. ON/OFF SWITCH - Turns on the Sea Battle computer. START BUTTON - Press after ships coordinates have been entered to start the game. MODE SELECT - Allows you to select one of the game variations. VERIFY - You can verify the position of your ships when playing against the computer by pressing this key. ENTER/FIRE BUTTON - Press this key to enter the coordinates of your ships or to fire a missile at your opponent's ships. POSITION ENTRY KEYS - Press to indicate the grid position you want to enter either as a firing coordinate or as a ship's position. Each key is labeled with both a letter and a number. The first press of a position entry key is taken as a letter, the second press is taken as a number. CANCEL SHIP - Cancel ships that have been entered. RED PEG - Use to indicate when you or your opponent has scored a hit. WHITE PEG - Use to indicate when you or your opponent has missed. (/all-08/23/95)